Upgrade your browser!
Skip to Content
Sign-In
Community
Exp Leader Board
Don't have an account? Create one and start earning XP!
I'm looking for media with:
Search in All Media Videos Pictures Games Jokes News
There are 10 results.
Video:
apple disses microsoft with its bundled software.
amazing software demo that can take crude drawings and make brilliant pictures from them.
article submitted by shapesphere. software that can be used to play almost any computer game in history is to be developed as part of a european attempt to preserve digital cultural heritage. the european union has funded a €4.02 million (£3.6m, $5.2m) project dubbed keep, for keeping emulation environments portable, which will develop new ways to archive digital objects endangered by the relentless march of technology. as well as games, it will work to ensure that other kinds of files and software remain accessible long after the demise of the hardware and software for which they were originally intended. emulation involves creating a software package that replicates the functionality of a previous hardware platform, storage medium or operating system, making it possible to use old software on modern hardware. but existing emulators are usually specialised and themselves prone to becoming outdated. keep is intended to be the "first general purpose emulator", designed to be migrated easily to new computing platforms. the speed with which digital technologies become obsolete means that even programs from the 1990s are at risk of becoming lost forever, says computer historian david anderson of portsmouth university, who will work on keep with colleagues from france, the netherlands, germany and the czech republic. "early hardware, like games, consoles and computers, is already found in museums, but if you can't show visitors what they did by playing the software on them, it's much the same as putting musical instruments on display but throwing away all the music," anderson says. "for future generations, it would be a cultural catastrophe." james newman, one of the leaders of the uk's national videogame archive agrees. "we don't value our gaming heritage in the same way that we do books or movies - we're stuck with the model of everything being superceded," says newman. the best-maintained collections of old games can be found on auction sites like ebay or in the hands of dedicated amateur collectors, he adds. but it's not enough to just make it possible to play old games in a kind of arcade, says newman. while basic games such as space invaders can be presented without much explanation, he explains, "more recent console games involve playing for many hundreds of hours and feature complex narratives that branch as you make choices. they can't be presented like that." the national videogame archive is attempting to capture the culture, as well as the software, of old games. one way to do that is to record commentaries from game developers as they play through a title they helped to make. one example was recorded by the two lead developers of the much-revered james bond game goldeneye at the gamecity conference in nottingham, uk last year. the result provides a richer way to experience old material than simply playing an outdated game, says newman. "it was fantastic to get this insight into the way they'd built it, and the little bugs and glitches, and watch them get back into their game." the national videogame archive is also preserving fans' reactions to games that appeared in magazines and online. source
cool hidden windows software, create your own self executables (.exe). no more hassles with zip, rar etc.
"what we've got here is the entire world with unique textures, 20gb of textures covering this track. they can go in and look at the world and, say, change the color of the mountaintop, or carve their name into the rock. they can change as much as they want on surfaces with no impact on the game."
this is a helpful guide.
this memo is to announce the development of a new software system, which will be year 2000 compliant. known as: "millennia year application software system" (myass). next monday there will be a meeting in which i will show myass to everyone. we will hold demonstrations throughout the month so that all employees will have an opportunity to get a good look at myass. we have not addressed networking aspects yet, so currently only one person at a time can use myass. this restriction will be removed after myass expands. some employees have begun using the program already. this morning i walked into a subordinate`s office and was not surprised to find that he had his nose buried in myass. some of the less technical people may be somewhat afraid of myass. last week my secretary said to me, "i`m a little nervous, i never put anything in myass before." i helped her through the first time and afterward she admitted that it was relatively painless and she was actually looking forward to doing it again, and was even ready to kiss myass. there have been concerns over the virus that was found in myass upon initial installation, but the virus has been eliminated and we were able to save myass. in the future, however, protection will be required prior to entering myass. this database will encompass all information associated with the business. as you begin using the program, feel free to put anything you want in myass. as myass grows larger, we envision a time when it will be commonplace for a supervisor to hand work to an employee and say, "here, stick this in myass."
tokyo (afp) – a japanese research team has revealed it had created a technology that could eventually display on a computer screen what people have on their minds, such as dreams. researchers at the atr computational neuroscience laboratories succeeded in processing and displaying images directly from the human brain, they said in a study unveiled ahead of publication in the us magazine neuron. while the team for now has managed to reproduce only simple images from the brain, they said the technology could eventually be used to figure out dreams and other secrets inside people's minds. "it was the first time in the world that it was possible to visualise what people see directly from the brain activity," the private institute said in a statement. "by applying this technology, it may become possible to record and replay subjective images that people perceive like dreams." when people look at an object, the eye's retina recognises an image that is converted into electrical signals which go into the brain's visual cortex. the team, led by chief researcher yukiyasu kamitani, succeeded in catching the signals and then reconstructing what people see. in their experiment, the researchers showed people the six letters in the word "neuron" and then succeeded in reconstructing the letters on a computer screen by measuring their brain activity. the team said that it first figured out people's individual brain patterns by showing them some 400 different still images. source, source
operator: "i'd like to refresh a couple of the networking protocols. do you have your windows 95 cd available?" customer: "yes, it's in the drawer here..." [rummage] "ack!" operator: "what's wrong?" customer: "there's a cockroach on the cd!" operator: [trying not to laugh] "just the one bug, is it?"
only installed once.