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Video:
there was a middle aged man called steve who decided to return to college to pursue a degree. not being sure of what he wanted to take, he began to look around campus at all the different colleges. he saw the college of physics, the college of sociology, the college of psychology and the college of assuming. having never heard of the college of assuming, steve was puzzled.
while he stood the pondering what it was, the dean of the college happened by and inquired if he could help.
steve replied."i've never heard of the college of assuming. what is it?"
"well, i'm the dean of the college. here in the college of assuming, we take assumption to a new art form." said the dean.
"i still don't understand," replied steve.
"let's try this. can i assume you have a dog?"
"why yes i do have a dog."
"and can i assume that you have a backyard for your dog?"
"yeah i do have a backyard for my dog." said steve.
"ok. can i further assume that because you have a backyard you also have a house?" said the dean.
"why yes i have a house," said steve beginning to understand.
"now because you have a house and a dog, and a backyard, then can i assume you have a wife?" said the dean flatly.
"that's amazing! yes i do have a wife." said steve.
"then because you have a wife can i further assume you aren't gay?"
"no i'm not gay"
"there you see." stated the dean. "from simple fact of assuming you had a dog, i was able to assume you had a house with a backyard, a wife and that you are not gay."
clearly amazed steve enrolled in the class of assumptions. one day about three weeks later, while waiting for class to start, steve saw a very puzzled man in the halls. "can i help you?" steve asked.
"sure. what college is this?" the man asked.
steve smiled and said, "this is the college of assuming it takes assumption to a new art form."
"i'm not sure i understand"
"well let me give you an example" said steve. "do you own a dog?"
"well-- no." said the man.
steve immediately stepped back and said, "you fag!"
Video:
a four month investigation by abc news found gaping security holes at many of the little-known nuclear research reactors operating on 25 college campuses across the country.
among the findings: unmanned guard booths, a guard who appeared to be asleep, unlocked building doors and, in a number of cases, guided tours that provided easy access to control rooms and reactor pools that hold radioactive fuel.
none of the college reactors had metal detectors, and only two appear to have armed guards. many of the schools permit vehicles in close proximity to the reactor buildings without inspection for explosives.
a spokesman for the nuclear regulatory commission, which oversees the nation's campus research reactors, said that, based on the abc news findings, the agency has opened an investigation into at least five of the schools.
"the nrc will not hesitate to take strong enforcement action should we find a violation," said eliot b. brenner, director of the nrc's office of public affairs. the nrc is also reviewing the adequacy of reactor security plans at other schools as a result of the abc news investigation, brenner said.
the campus nuclear research reactors pose an attractive target for suicide bombers, said rep. christopher shays, r-conn., chairman of the house government reform subcommittee on national security, emerging threats and international relations.
"nuclear research labs are attractive targets for terrorists determined to turn modern technology against us, and willing to die while doing so," shays said. "it's imperative that our nuclear research facilities have the same stringent security demands that we require of other federal agencies."
scary.
abc
Video:
more and more, video game-related courses are being offered in colleges around the country in response to the digital media industry's appetite for skilled workers and the tastes of a new generation of students raised on game boy and xbox.
animation i, cognition & gaming and computer music are being offered as part of the year-old minor in game studies at rpi, one of dozens of schools that have added courses or degree programs related to video gaming in recent years.
rpi, which plans to offer a major in the field next year, graduated 27 gaming minors in its first year and expects a jump this year.
"the concept of designing good video games, or designing good human-computer interactions — that's what i'm interested in," said chelsea hash, a senior with a video game minor and a major in electronic arts.
from brooklyn's pratt institute to the university of colorado, at least 50 schools around the country now offer courses in video game study, development or design, according to industry groups.
some of the schools offer full-blown academic programs. the university of washington offers a certificate in game design; the art institute of phoenix gives a bachelor of arts in game art and design; and the university of pennsylvania has a master's in computer graphics and game technology.
jason della rocca, executive director of the international game developers association, said the high number of schools adding programs in the past few years shows how the game industry is maturing.
della rocca said that in the early "space invader" days of game development, one developer could mentor a handful of workers. now, games can cost $10 million to develop and require 200 workers, making the industry hungrier for specialized skills.
rpi humanities dean john harrington said the idea of teaching about video games in college "brings out the puritan in some people," but he said the technology-oriented school can't afford to ignore the booming field of digital media.
administrators at rpi say they developed a serious academic program that marries technology and creativity.
marc destefano, who teaches the psychology of play, system dynamics and game theory in his introductory course, wants students to appreciate the interplay of mechanics, dynamics and aesthetics that he says makes a video game work — be it pac-man or resident evil.
it's not all about design, however: katherine isbister teaches students about the social and emotional aspects of gaming. her research lab looks more like a teen's dream living room with sectional sofa, plasma-screen tv and a shelf full of video games. less obvious are the cameras that can focus on players' faces.
many of the academic programs at rpi and elsewhere are still new and are just starting to become a feeder system for the $10 billion-a-year video game industry.
della rocca compares it to the emergence of film studies programs decades ago. dismissed at first, they now produce big-name directors in a field now considered by many to be a serious art form.
"just like when rock and roll came of age everybody wanted to be a rock star, as video games have come of age, everyone wants to be a developer," said carolyn rauch, senior vice president of the entertainment software association.
:: anathema ::
yahoo